Archive for November, 2011

Press coverage!

Posted in Duet, Games, Press Coverage with tags , , , , , , , , , , , , on November 18, 2011 by Matthew VanDevander

John Polson of IndieGames.com has an exclusive interview with myself and Richard Boeser, developer of ibb and obb.

Read the first part here.

And the second part here.

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Duet Gameplay Overview

Posted in Duet, Games with tags , , , , , , , , , , on November 16, 2011 by Matthew VanDevander

There is now a brief gameplay overview of Duet on YouTube.

Check it out!

Keep in mind, the footage is from an incomplete prototype version, and has pretty much zero artwork. This essentially a less spoilery version of the pitch I submitted to IndieFund earlier this year. It also should be the first footage that you will have seen of the game, period. So that’s pretty cool, right?

psst…There may or may not be some media coverage of Duet soon. Keep your eyes peeled.

Absolutely Nothing

Posted in Game Design Essays, Game Reviews, Games, Rants with tags , , , , , , , , , on November 1, 2011 by Matthew VanDevander


Those who know me, know that I often deride the Call of Duty: Modern Warfare series as a exploitation of veterans. The game seems to offer an unrealisticly positive representation of modern warzones, twisting something terrible into something fun. The game appears as Halo, only skinned to look like real war. Replace the SMG with an AK-47, the Warthog with a Humvee, Space Marine with a real Marine. Also, if you know me, you know that I, until this writing, have never played the Modern Warfare series.
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