Archive for the Fij Category

Some good news, and some bad news…

Posted in Duet, Fij, Game Design, Games, My Life with tags , , , , , , on June 6, 2010 by Matthew VanDevander

Well, it’s that time again. The time of the month that I suddenly realize that I haven’t posted anything on this blog in a few weeks. But anyways, I said had news, so I should get on with it.

I always feel that it’s best to get the bad news out of the way first, so that the good news can give me some hope in the end. It’s more dramatic that way. So the bad news is that Fij is postponed indefinitely. Meaning that I most likely won’t work on it for a while. Truth is, I probably won’t finish it, looking at my history of unfinished projects. However, I definitely have some ideas that I want to pursue with Fij, so it will sit on my back-burner.

The good news is, I’m working on a new project in Game Maker. Which I know probably seems like a step back from real programming. But it’s actually going great.


Standing on a precipice

The game is about cooperating to solve puzzles. So it’s naturally a two-player game (at the minimum.)

Screenshot, again

A puzzle!

I don’t currently have a name for the game, so it’s just Untitled Cooperative Platformer in my mind right now. I also don’t know whether the current graphics are any indication of what the final game will look like, but the little blocky people have a certain charm to them, don’t they?

The design process is sort of an exploratory one, I just doodle out levels and try out any gameplay elements that I might be thinking of in different ways. If I can make it through the level some how, then it’s a puzzle. But usually I don’t know if I will be able to make it through the level before I test it. So the game is telling me what it should be. And I’m just sort of letting it become itself. Not to say it doesn’t require work, or that there aren’t bugs. But I do keep an open mind before I squash bugs, and try to see if the bug is actually functionality in disguise.

And just in case you want to test it out in it’s currently simple state, here’s a demo-ish length version of the game. It is my first game maker game, so if there’s some wierd .dll file you need, then let me know. Feedback of any kind is gladly appreciated. However, do keep in mind that it requires two players to play the game. It is possible to get through it on your own, but it would require some serious skills.

(Sorry, demo is no longer available for download.)

Some new swagger…

Posted in Fij Teasers, Movie Reviews with tags , , , , on January 18, 2010 by Matthew VanDevander

Well, in Fij news, I’m still working away on it. I’m about halfway (I mean, how do you make an estimate of these things) done with the editor, and therefore, the underlying structure of the game. I’m in the process of refactoring some things so that I can add more features easily. I’ll leave you with something mysterious:

How do you forgive someone who never apologizes for what they’ve done?

Well, it’s 2010 now. In the past year, I watched a lot more movies than I usually do. Well, at least in theaters I mean. So perhaps I should talk about some more recent things I’ve seen. Or at least the ones that I didn’t already talk about…hmm…

So, I guess I’ll just go through all the movies I’ve seen that came out in 2009, including Up in the Air, which I just saw the day before yesterday, so I didn’t exactly see it in 2009, but it’s a film from the last year, so I’ll keep it in here. So, here’s my brief, or maybe not so brief reviews of 2009 in film.

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Once again, my dear Johnny my dear friend.

Posted in Fij, Game Reviews, Games, Movie Reviews with tags , , , , , , , , on September 5, 2009 by Matthew VanDevander

So, yeah. It’s been a bit of a while since I’ve updated the blog. But that’s nothing unusual for me, I suppose. After I dropped out of college, I moved in with my fiancee, and we don’t have internet except for going downtown and sitting outside next to the courthouse and mooching off of the wifi there. So I don’t really get online that much, and when I do, I try to make it for something more important. But I guess I’ve been neglecting this blog, as well as my game design and programming habits. It’s all just sort of gone down the toilet, so to speak.

However, I have seen quite a few movies and played a few games since my last post, so I suppose I should give an update on them. Or at least on a few of the ones that I haven’t reviewed.

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New banner! Yay!

Posted in Fij, Fij Teasers, Games, insiginificant with tags , , , , on February 3, 2009 by Matthew VanDevander

I have finally decided to make a banner for the blog, which you may gaze at to your hearts content. (Hint: It’s somewhere above this post.) It looks way better than the old banner, which wasn’t a banner at all by the way. And I guess you can also consider it a teaser for the game, considering the sources…hmm… In other news, if you’ll look up at the top of your browser window in the address bar, there’s should hopefully be a little (somewhat legible) image for my blog there as well. If not, blame WordPress for the tiny image.

In other news, I should have spent time writing an essay for my homework instead of creating that banner, so I’ll have to see you later.

Does anyone else find it odd that WordPress shows up as a misspelled word in WordPress’s post editor?

A better teaser…

Posted in Fij, Fij Teasers, Game Design, Games with tags , , , , , on February 2, 2009 by Matthew VanDevander

Sorry that this isn’t anything super amazing, but I re-did the animation that I showed in the last teaser. It was considered by everyone to be quite foxlike and very not squirrelish. So now it’s more squirrelish…I hope.

Look at it here!

And hopefully I’ll bring something a bit more exciting next time.

A little teaser

Posted in Fij, Fij Teasers with tags , , , , on January 26, 2009 by Matthew VanDevander

Well, I’m working on a new game project, and I figure I should give you a little bit of a taste of it.

Meet Fij

He’s a squirrel by the way, not a fox.

I should be able to have some more teaserish thingies in the next few days.