dunceCast Episode 44 – Concerning Hobbits

This week, your intrepid dunces convene to discuss The Lord of the Rings, going into their childhood experiences with the series and when it really clicked with them.

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The music for this week, in order of appearance:

The Grace of Undómiel
Concerning Hobbits

Both from The Lord of the Rings Soundtrack, Composed by Howard Shore

dunceCast Episode 43 – No, Seriously, This is the FINAL Fantasy

We seem to be on a video game discussion kick here at the duncecast. This week we’re talking about Final Fantasy, the series, the new game, are we going insane? You will find out this, and even more on this episode of the duncecast!

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The music for this week, in order of appearance:

Stand By Me (Theme from Final Fantasy XV Trailer) by Florence and the Machine
Prelude to Fantasy (from Final Fantasy IX: Worlds Apart) by Archangel

dunceCast Episode 42 – Which Mario Will Reign Supreme

This week we continue the Nintendo and Miyamoto game design discussion by delving into the Super Mario series. Which games are our favorites? Our least favorites? Only by listening can you discover these truths and more!

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The music for this week, in order of appearance:

Overworld Theme from Super Mario Bros 2 by Koji Kondo
Bob-omb Battlefield Theme from Super Mario 64 by Koji Kondo

dunceCast Episode 41 – Better Zelda or Bestest Zelda?

This week on the podcast, we do a deep dive on The Legend of Zelda, talking about the highs and lows of the series, and attempting to get at the core of what makes a great Zelda game.

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The music for this week, in order of appearance:

The Legend of Zelda (NES) Title Theme (Acoustic Classical Guitar Cover) by Jonas Lefvert

Gerudo Valley from the Legend of Zelda 25th Anniversary Symphony

dunceCast Episode 40 – Burning Out is Better than Fading Away, but We’re Fading Anyway.

Today on the dunceCast, we are a bit scattershot. We experience terrible puns, as well as the mundanity of everyday routine. Is there more to life that this? Will we ever discover the true identity of Assman? For one of these questions, the answer is no! We’ll let you speculate on which.

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The music for this week, in order of appearance:

Every Day is Exactly The Same by Nine Inch Nails

Linger by The Cranberries

dunceCast Episode 39 – Witness Spoilercast

This week we have a Witness spoilercast. It’s not entirely gloves off, as we haven’t both done everything in the game, but this podcast does contain massive spoilers and is only safe to listen to after fully completing the game.

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The music for this week, in order of appearance:

End of Line by Daft Punk, from the Tron Legacy Soundtrack

dunceCast Episode 38 – Living The Dream

Sorry about the delay folks, also sorry about the periodic popping in the audio. I tried to clean it up a bit but there’s not much I can do. Hopefully it is still listenable.

This week we are back to discuss the election. (Dear God what were we thinking?) We also talk a bit about how we are all racist bastards. The death of “The American Dream”, and a tiny bit about my new game.

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The music for this week, in order of appearance:

Back in Your Head by Tegan and Sara
I Write Sins, Not Tragedies by Panic at the Disco

dunceCast Episode 37 – Is There a Television Pokemon?

On this episode, we’ve run out of ideas, but we still manage to play a Pokemon guessing game, talk about good television (Seinfeld, Curb Your Enthusiam), and not-so-good television (7th Heaven). There’s also a bit of spillover Witness discussion. Spoiler free. 🙂

Enjoy!

Direct Download (mp3 28.8MB 1:03:02)

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The music for this week, in order of appearance:

Help, I’m Alive by Metric
On A Rope by Rocket from the Crypt
Packt Like Sardines in a Crushd Tin Box by Radiohead

Traces to Nowhere

Pincushion

Please note this article could be seen to contain SPOILERS for The Witness. It does not contain specific details of puzzles or their solutions, and is more of a response to the broader conceptual underpinnings of the game. But, if you have not seen the secret ending to the game, you should probably read no further.

This is an idealized world. The rules are much simpler here.

Everything around me has been constructed immaculately. These panels were placed here with great intent. They bring joy, and yet remain indifferent even to my agony. As I step away from the glowing panel in my living room, I realize that I cannot see a complete picture by studying within its boundaries.

Much like an Escher painting, this game struggles to pull itself inside out. To deconstruct itself down to its constituent parts, laying its internal organs bare for my inspection. A strange loop, both inside and outside itself at the same time.

As I close my eyes at night, I dream of mazes.

Who built this place? What was the nature of his character? There are signs of him all throughout this island. I grasp blindly. As I am put through the paces of this labyrinth, I cannot help but imagine his face.

Perhaps he is a sculptor, a man obsessed with splendor, magnificence, as well as hidden meaning and metaphor. His creations often remain incomplete, perhaps abandoned, yet their innate beauty is undeniable. They are solid and fully formed, cut off from future possibility. They cannot be improved without risk of destroying them. They are designed not to be changed, but merely contemplated. They hint at motion, but are forever lifeless.

Perhaps this creator is an artist. A visionary viewing the world through her own singular viewpoint, appreciating the utter aesthetic beauty of it all, and eager to capture her personal point of view. She stands poised to put paint to canvas. The colors shall be mixed. The possibilities remain endless, open.

Perhaps this creator’s face is as that of a preacher, a holy man who often denounces this whole endeavor as pointless. The preacher seeks the fulfillment of his spirit. He may occasionally find markers on this island, traces which point towards the divine, but perhaps this observation has more to do with himself than some innate aspect of this creation. He seeks to grasp at the infinite, but finds his mind cannot comprehend. He remains alone and unsatisfied with his answers.

Perhaps her face is that of the scientist, exploring the world through meticulous methodology. She probes outward at the universe, searching for understanding; not aimlessly like the philosophers and the religious, but instead with a strong rigor. “This is the way forward”, she says, “this is where Truth lies, insomuch as we can know it”. Her life is prescribed by the outline of a puzzle panel, content not to know what lies outside it. She is, in fact, satisfied in not knowing. And she is deeply skeptical of those who claim to know what they clearly cannot.

Perhaps the creator is in aspect all of these, or none of these. Perhaps this entire island lies only in the back of the mind of game designer, as he dreams away in his own personal virtual reality, utterly disconnected from the real world that lies outside it, yet obsessive in his attention to detail. He cannot help but see his real life distorted through the lens of his creation. Every situation, every interaction an opportunity for a new idea: a new grace note to round out his masterpiece. Seeing patterns everywhere, he digs his way outward. Maybe there is an answer out there. Maybe he has found it.

The creator is searching for truth, that cannot be denied, but of his approach we cannot be sure.

As I ponder the recesses of this island, I am left with perhaps one conclusion: this entire island is the surface of a mind. Its gnarled trees the synapses of the brain; some dead and disused, others flourishing. It is at once beautiful and full of life, and all the same desolate and lifeless.

One cannot truly understand the mind without probing at the brain. And one cannot probe very deeply while it remains alive.

Even still, I am disquieted. There is something else on this island. A malicious force. A calmness occasionally giving way to show sparks of anger. Branches twisted and snapped from trees. Panels smashed with such violence that the walls around them are distressed. A face twisted in agony, hidden beneath a mask. A torturous self-destructive entity that pushes you away when you get too close. That denies you when you seek to become intimate with it. That will never allow you to understand it in full.

It is serene on its surface, one could almost be forgiven for missing it, but there is pain in this place. A darkness which must not be named.

The devil, as they say, is in the details.

I must go now. I am being watched.

dunceCast Episode 36 – Witness Me, Bloodbag!

This week is all about The Witness. About 30 minutes of spoiler-free discussion, but then the gloves are off. Don’t worry, we will warn you before we take those metaphorical gloves off. In fact, there is a specific spoiler warning which recounts some of the areas discussed in a relatively spoiler-free way, so that you can decide whether to listen.

Direct Download (mp3 36.3MB 1:19:19)

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The music for this week, in order of appearance:

Excerpts from the sounds in The Witness.