Catherine is all grown up, in a good way.

Vincent runs for his life.

Two cords hang from the ceiling. “Has anyone ever called you stingy?” I put the controller down. I’m not even sure what stingy means, but I’ve never been called it.

I get up and walk to the kitchen for a drink of water.

What does that even mean? Why does it matter?

Suddenly I remember that I’m playing a game. I sit down on the couch, push the stick right and press a button.

“No, no one has called me stingy.”

Catherine asks me questions, it makes me think. It beckons me and tempts me to indulge in it’s intoxicating cocktail of self-reflection and devious puzzles.

I blast off in my confession chamber. Off to solve another staircase. I die. I try again.

“Now’s not the time to be dead.”

I make it to freedom. I help the lost lambs around me. Another question beckons ahead. I feel my eyes burning. I shut off the game.

In my sleep, I’m pushing blocks around. Trying to find a way up. Desperate. Katherine needs me to commit. Catherine tempts me with candy.

There’s something a bit addictive about the game’s blend of seemingly unrelated ideas. Part dating simulation, part pure puzzling pain, and definitely straight from Japan.

Japan. When was the last time I even cared about a game from that faraway country. The sun has been set for too long. Catherine is delightfully quirky. And that follows through all the way to the end credits.

Even though there are eight endings, only one was needed to make me think about myself in ways even okCupid’s dating match questions have not.

Perhaps you should indulge yourself. You might be surprised at what you find.