Archive for Prepare to Die

Prepare to Live ( Dark Souls Diary, Part 3 )

Posted in Game Design, Game Design Essays, Game Diaries, Games, Rants with tags , , , , , , , , , , , on October 16, 2011 by Matthew VanDevander

Rest for the Wicked
Dark Souls is a unique game. Simultaneously planting one foot in the checkered video game past, and the other so far in the future that you will find yourself lost as you try to keep up. There is something truly special at work here. Even if you don’t enjoy the experience, it is impossible to deny admiration for the boldness of its conviction. It is truly a work inspired by a unbending philosophy and a belief that games can and should offer different experiences.
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