Archive for Dark Souls

dunceCast Presents: Dissin’ on Dark Souls

Posted in Podcasts with tags , , , , , on August 27, 2017 by Matthew VanDevander

In this special podcast, Matthew talks with Kknewkles (from the internet) about how much he (Kknewkles) is enraged by Dark Souls (a game). Is it the most overrated game ever? Is it the most oversold podcast ever? Find out here on this click-baity edition of “dunceCast Presents”

If you haven’t played Dark Souls, we do spoil some things in the game, but to be honest, you probably won’t understand half of what we’re talking about anyway.

Direct Download (mp3 38.0MB 1:23:03))

Subscribe via: FeedBurner, iTunes

No Music this week.

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Prepare to Live ( Dark Souls Diary, Part 3 )

Posted in Game Design, Game Design Essays, Game Diaries, Games, Rants with tags , , , , , , , , , , , on October 16, 2011 by Matthew VanDevander

Rest for the Wicked
Dark Souls is a unique game. Simultaneously planting one foot in the checkered video game past, and the other so far in the future that you will find yourself lost as you try to keep up. There is something truly special at work here. Even if you don’t enjoy the experience, it is impossible to deny admiration for the boldness of its conviction. It is truly a work inspired by a unbending philosophy and a belief that games can and should offer different experiences.
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Dark Souls Diary, Day 2

Posted in Computers, Game Design Essays, Game Diaries, Games, Rants with tags , , , , , on October 8, 2011 by Matthew VanDevander

So I cheap-shotted the Taurus Demon.

After grinding for a while, I begin to grow weary of the Undead Burg, so I try to tackle the tough monsters who were holding me back earlier. I gather enough Souls to purchase eighty or so bolts for my light crossbow. The merchant seemed upset when I walked off without closing his menu screen. Stingy guy I guess.

I try to aim the crossbow to no avail, the shots just seem to go off randomly if I don’t lock onto an enemy with a click of the right thumbstick. Eventually I get the hang of the crossbow. And I seem to be getting better at this Parry-Reposè thing. The undead still swarm me occasionally and I die, but the combat is something I’m at least grasping now. So, with much ambition, I head off to fight the big black knight. I shoot him from as far away as possible.

He smashes me.
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Dark Souls Diary, Day 1

Posted in Computers, Game Design Essays, Game Diaries, Games, Rants with tags , , , , , on October 6, 2011 by Matthew VanDevander

I stumble into the house at 1 AM. There is a package on my porch. I think to myself, “That seems to be a rather large box for just a video game.” I bust open the package to reveal a collector’s tin box.

Dark Souls. They sure do make this an event. Free upgrade to the collectors edition with a pre-order. The tin has a plastic sleeve around it, emblazoned with the usual box art amenities. Prepare To Die, it says. So I open the tin to find the standard box as well as a fancy-smancy hardcover art book that smells of fresh ink and dead tree pulp.

Hope the game lives up to all this packaging…. I go to sleep.
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