Archive for Rogue-like

DiveDive is Alive!

Posted in Computers, DiveDive, Games, Released Games with tags , , , , , on March 19, 2013 by Matthew VanDevander


This picture shows some of the new artwork that I have been working on. I wanted to do typical Zelda perspective walls earlier but I knew it would take a lot of time to get right. Now I have that time.

So, I’ve decided I’m going to keep working on DiveDive for the time being. I was surprised at how much I accomplished within the limitations of the 7 day challenge, but I still think the game needs a lot of work. There were a lot of bugs in that first release, and some serious balance issues. I have tried to fix the major problems so that I can start moving forward with adding more variety to the base game. The thing with rogue-likes as a genre, is that they are designed to be as replayable as possible. Sadly DiveDive is pretty limited in this regard so far, feeling much more like a linear and finite experience.

Anyway, before I get too verbose. I will just post a new build which improves several aspects of the play experience and fixes some bugs:

Click here to download the new build.

New DiveDive Early Access Build

Posted in Computers, DiveDive, Games, Released Games with tags , , , , , , , on March 12, 2013 by Matthew VanDevander


I may or may not keep posting these updated builds daily, but here is a new one for today. Njoy!

Click here to download. (It’s 7zipped this time, so you will need 7zip to unzip it, but if you don’t have that. What are you doing?)