Archive for role-playing games

Dark Souls Diary, Day 2

Posted in Computers, Game Design Essays, Game Diaries, Games, Rants with tags , , , , , on October 8, 2011 by Matthew VanDevander

So I cheap-shotted the Taurus Demon.

After grinding for a while, I begin to grow weary of the Undead Burg, so I try to tackle the tough monsters who were holding me back earlier. I gather enough Souls to purchase eighty or so bolts for my light crossbow. The merchant seemed upset when I walked off without closing his menu screen. Stingy guy I guess.

I try to aim the crossbow to no avail, the shots just seem to go off randomly if I don’t lock onto an enemy with a click of the right thumbstick. Eventually I get the hang of the crossbow. And I seem to be getting better at this Parry-Reposè thing. The undead still swarm me occasionally and I die, but the combat is something I’m at least grasping now. So, with much ambition, I head off to fight the big black knight. I shoot him from as far away as possible.

He smashes me.
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Dark Souls Diary, Day 1

Posted in Computers, Game Design Essays, Game Diaries, Games, Rants with tags , , , , , on October 6, 2011 by Matthew VanDevander

I stumble into the house at 1 AM. There is a package on my porch. I think to myself, “That seems to be a rather large box for just a video game.” I bust open the package to reveal a collector’s tin box.

Dark Souls. They sure do make this an event. Free upgrade to the collectors edition with a pre-order. The tin has a plastic sleeve around it, emblazoned with the usual box art amenities. Prepare To Die, it says. So I open the tin to find the standard box as well as a fancy-smancy hardcover art book that smells of fresh ink and dead tree pulp.

Hope the game lives up to all this packaging…. I go to sleep.
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